Zepto Gamification Advertising

Gamification turns the post-order moment into something the customer plays: a scratch card, a spin, a reward to open. They opt in rather than being interrupted, and the brand is what they find when they do.

That consent is why it returns 17.5-25% engagement, by far the highest in the catalogue and an order of magnitude above any display unit. It is built to order for each campaign and bought by the day or as a fixed placement, so the lead time is longer than a banner buy and the result is a branded experience rather than a placement.

A Tira scratch card reward revealed on a Congratulations screen after a Zepto order
Tira. A scratch card the user chooses to open, which is why engagement runs 17.5-25%.
On request
Impressions per day
For the whole placement
17.5-25%
Click-through rate
Published benchmark
CPD, Fixed
Buy type
Post-order
On brief
Priced per campaign
Quoted per campaign

Before you book

By far the highest engagement rate in the catalogue, because the user opts in rather than being interrupted.

Before you book

Built to order for each campaign, so the lead time is longer than a banner buy.

Why brands buy the Gamification

17.5-25% engagement

By far the highest rate in the catalogue, because the customer opts in.

A reward, not an interruption

The customer chooses to open it, in a moment when they are already pleased.

After the sale

Reaches a buyer who has just bought, which is the cheapest moment to reach them again.

Built around your campaign

Made to order rather than dropped into a template.

Plan the lead time

A build rather than a banner, so it needs longer than a display buy.

Placement
Runs after an order is placed on Zepto, as a scratch card, a spin or a reward the customer chooses to open.
Objective
Earn attention after the sale instead of interrupting to get it.

Get a media plan

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